Akali

  • Twin Disciplines
    • Discipline of Force
      • Attiva da subito senza bisogno di 19.5 Ability Power
      • Danno Bonus ridotto a 6% da 8%
    • Discipline of Might
      • Attiva da subito senza bisogno di 9.5 Attack Damage
      • Spell Vamp ridotto a 6% da 8%

Anivia

  • Rebirth
    • Quando è in forma d’uovo, le viene assegnato un nuovo nick in chat se invia messaggi.

Janna

  • Migliorata l’animazione d’attacco

Jarvan IV

  • Martial Cadence
    • Risolto un bug per cui Martial Cadence causa troppo danno a minion e mostri

Lulu

  • Glitterlance
    • Se usato dopo Help, Pix!, Glitterlance non otterrà più un bonus al raggio d’azione.
  • Whimsy
    • Whimsy non interromperà più i bonus di movimento dell’avversario.

Master Yi

  • Alpha Strike
    • Risolto un bug per cui Alpha Strike non mostrava il proprio cooldown.

Morgana

  • Soul Shackles
    • Risolto un bug per cui gli effetti visivi di Soul Shackles veniva attivati anche se l’abilità fosse interrotta.

Nami

  • Migliorata l’animazione d’attacco
  • Movement speed aumentato a 340 da 335

Nasus

  • Siphoning Strike
    • Risolto un bug per cui Siphoning Strike causava troppo danno con i critici
    • Costo ridotto a 20 da 20/25/30/35/40
  • Fury of the Sands
    • Aumenta il Raggio di Nasus di 50 ed il Raggio delle altre abilità di 100 mentre è attivo
    • Costo ridotto a 100 da 150

Nocturne

  • Risolto un bug per cui Nocturne si bloccava dopo l’utilizzo di Paranoia

Renekton

  • Risolto un bug per cui Silce and Dice non funzionava sulle unità che Renekton non poteva vedere

Riven

  • Runic Blade
    • Danno modificato in 15-45% del suo Attack Damage Totale (in base al suo livello) da 5-15 (+0.5 attack damage bonus)
  • Broken Wings
    • Risolto un bug per cui Broken Wings non applicava il suo danno ad area se utilizzata subito dopo Valor

Sivir

  • Ricochet
    • Risolto un bug per cui il cooldown era superiore a quanto dovrebbe.

Vi

  • Assault and Battery
    • Risolto un bug per cui il CC di Assault and Battery ignorava gli Spell Shield.

Ziggs

  • Hexplosive Minefield
    • Risolto un bug per cui l’effetto sonoro delle mine non veniva riprodotto

Oggetto

  • Athene’s Unholy Grail
    • Riduzione Cooldown aumentato a 20% da 15%
  • Glacial Shroud
    • Costo ridotto a 230 gold da 380 (Costo totale ridotto a 1350 da 1500)
    • Armor aumentato a 45 da 40
    • Riduzione Cooldown ridotto a 10% da 15%
  • Spirit Visage
    • Costo aumentato a 630 gold da 540 (Costo totale invariato)
    • Riduzione Cooldown aumentato a 20% da 15%
  • Deathfire Grasp
    • Costo ridotto a 680 gold da 880 (Costo totale ridotto a 3100 da 3300)
    • Riduzione Cooldown ridotto a 10% da 15%
  • Zeke’s Herald
    • Costo  aumentato a 900 gold da 800 gold (Costo totale aumentato a 2550 gold da 2450)
    • Riduzione Cooldown aumentato a 20% da 15%
  • Iceborn Gauntlet
    • Costo totale ridotto a 3250 gold da 3400
    • Riduzione Cooldown ridotto a 10% da 15%
    • Risolto un bug per cui l’area d’effetto durava più del dovuto
    • Risolto un bug per cui lo slow non era applicato subito
    • Ridotto il raggio dello slow per i Ranged a 210 da 275
    • Aumentato il raggio dello slow per i Melee a 285 da 275
  • Chalice of Harmony
    • Modificato in: Faerie Charm + Faerie Charm + Null-Magic Mantle + 120 gold = 880 gold
  • Frozen Heart
    • Costo aumentato a 550 gold da 400 (Costo totale invariato)
    • Armor aumentato a 95 da 90
  • Negatron Cloak
    • Costo ridotto a 720 gold da 810
    • Magic resist ridotta a 40 da 45
  • Quicksilver Sash
    • Costo ridotto a 830 gold da 850 (Costo totale ridotto a 1550 gold da 1660)
  • Avarice Blade
    • Gold per 10 secondi aumentato a 3 da 2
  • Eleisa’s Miracle
    • Ora riduce il cooldown di Heal, Clairvoyance e Clarity del 25%
  • Executioner’s Calling
    • Critical strike chance aumentato a 20% da 15%
  • Liandry’s Torment
    • Ability power ridotto a 50 da 60
    • Danno al secondo aumentato a 2% da 1.66%
    • Annullato il malus per le abilità ad area o con effetto prolungato
    • Risolto un bug con la riapplicazione del danno dell’oggetto.
  • Ohmwrecker
    • Modificato in: Ruby Crystal + Blasting Wand + Philosopher’s Stone + 800 gold = 2850 gold
    • +350 health
    • +50 ability power
    • +15 health regen per 5 secondi
    • +15 mana regen per 5 secondi
    • Conserva la stessa Attiva UNICA
  • Rabadon’s Deathcap
    • Costo aumentato a 840 gold da 740 (Costo totale aumentato a 3300 gold da 3200)
    • Ability power bonus aumentato a 30% da 25%
  • Spirit of the Spectral Wraith
    • Nuova Passiva UNICA: Riduce il cooldown di Smite del 20%
  • Shurelya’s Reverie
    • Riduzione del Cooldown non più UNICA
  • Blade of the Ruined King
    • Attack damage aumentato a 45 da 40
    • Danno in % aumentato a 5% da 4%
  • Wit’s End
    • Magic resist aumentato a 25 da 20

Leagues

  • Risolti svariati bug visivi
  • Aggiornate le regole per la visualizzazioni delle cornici ottenute con la Season 2
    • Normal e co-op avranno la ricompensa più alta ottenuta in qualsiasi queue
    • Custom e Dominion avranno la ricompensa più alta ottenuta in qualsiasi queue
    • Ranked avranno la ricompensa ottenuta nella specifica categoria

Matchmaking

  • Modificato l’algoritmo in modo che consideri anche le vittorie totali ottenute.
    • Ridotto i tempi medi in coda per le partite.

Item Shop Optimization

  • Modifiche all’Item Shop:
    • Ctrl + L o Ctrl + Enter attiva il campo di ricerca
    • Ctrl + Tab cambia la categoria
    • È possibile attivare la scoreboard mentre lo shop è aperto
    • È possibile scrivere in chat mentre lo shop è aperto
  • Il menù di ricerca è ora presente anche in Recommended Items
  • “On Hit” e “Stealth Detect” possono ora essere utilizzati come criteri di ricerca
  • È possibile acquistare un oggetto con il tasto destro
  • Item Shop più reattivo durante l’acquisto o la vendita di oggetti
  • La grandezza dell’item shop con risoluzioni superiori a 1080 è stata ridotta

Co-op vs. AI

  • Shen Bot continuerà a muoversi se il bersaglio della sua ultimate muore

Generale

  • Ashe
    • Focus non viene più consumato attaccando ward
  • Caitlyn
    • Headshot non viene più consumato attaccando ward
  • Kennen
    • Electrical Surge non viene più consumato attaccando ward
  • Sona
    • Power Chord non viene più consumato attaccando ward
  • Twisted Fate
    • Pick A Card non viene più consumato attaccando ward
    • Stacked Deck non viene più consumato attaccando ward
  • Ziggs
    • Short Fuse non viene più consumato attaccando ward

 

  • Modificato l’indicatore di Teleport sulla minimappa per distinguerlo dal Recall.
  • Migliorato il sistema di comandi della chat
    • Con /allcommands avrete una lista globale di tutti i comandi
    • Con /help e /command potete ottenere informazioni su uno specifico comando
    • È possibile ignorare un giocatore in partita scrivendo in chat /ignore @NomeCampioneChestausando
  • Knockup migliorati, specialmente quando vicino a muri
  • L’opzione DisableCameraSnapOnRespawn=1 non blocca più l’utilizzo della barra spaziatrice dopo la morte
  • L’opzione Mute non blocca più i ping provenienti dal giocatore mutato
  • Risolto un bug che non permetteva di ricevere messaggi contenenti caratteri speciali
  • Zoom in e Zoom out resi più lisci
  • Boots of Mobility hanno ora un cooldown per la passiva
  • Premendo il tasto di attacco si può vedere il raggio del proprio Campione
  • La telecamera non si sposterà più se LoL è in background
  • Kog’maw, Karthus e Zyra non daranno più double kill se si utilizza la Muramana
  • Aggiunte la visualizzazione degli assist durante le kill di Dragon e Baron
  • Aqua Prison di Nami resetterà i mostri

Akali

These changes are to open up additional rune and mastery setups for Akali players. They’re intended to be a small change for those players who choose to stick with the setups they currently use.

  • Twin Disciplines
    • Discipline of Force
      • Now takes effect immediately instead of requiring 19.5 Ability Power
      • Base damage bonus reduced to 6% from 8%
    • Discipline of Might
      • Now takes effect immediately instead of requiring 9.5 Attack Damage
      • Base spell vamp bonus reduced to 6% from 8%

Anivia

  • Rebirth
    • Chat messages from Anivia will now have a custom champion name while she’s in egg form.

Janna

  • Janna’s basic attack should now feel more responsive

Jarvan IV

  • Martial Cadence
    • Fixed a bug where Martial Cadence was dealing more damage than intended to minions and monsters

Lulu

  • Glitterlance
    • When cast after Help, Pix!, Glitterlance no longer gains an increased area of effect size against the target of Help, Pix!
  • Whimsy
    • Whimsy no longer interrupts enemy movement abilities that are already in progress

Master Yi

  • Alpha Strike
    • Fixed a bug that caused Alpha Strike to appear available when it was on cooldown.

Morgana

  • Soul Shackles
    • Fixed a bug that sometimes caused the Soul Shackles sound and spell effect to play even when the target wasn’t stunned.

Nami

These changes are aimed at improving Nami’s early laning phase by giving her a movement speed advantage and enabling her to be play more aggressively.

  • Nami’s basic attack should now feel more responsive
  • Base movement speed increased to 340 from 335

Nasus

The changes to Siphoning Strike help alleviate some of Nasus’ weak laning phase, and the changes to Fury of the Sands improve his ability to close on targets in team fights.

  • Siphoning Strike
    • Fixed a bug where Siphoning Strike critical strikes were dealing more damage than intended
    • Mana cost reduced to 20 at all ranks from 20/25/30/35/40
  • Fury of the Sands
    • Now increases attack range by 50 and cast range by 100 while active
    • Mana cost reduced to 100 from 150

Nocturne

  • Fixed a bug where Nocturne wouldn’t automatically chase his target after using Paranoia

Renekton

  • Fixed a bug where Renekton’s Slice and Dice wouldn’t work on minions that he couldn’t see

Riven

These changes should offer Riven players new rune and item choices beyond simply stacking attack damage. In addition, they should slightly reduce her early lane snowballing, but increase her ability to recover if she falls behind.

  • Runic Blade
    • Adjusted damage to 15-45% of her total Attack Damage (based on champion level) from 5-15 (+0.5 bonus attack damage)
  • Broken Wings
    • Fixed a bug that was causing Broken Wings to improperly apply its splash damage if Valor was cast too recently

Sivir

  • Ricochet
    • Fixed a bug where the cooldown on earlier ranks was longer than intended

Vi

  • Assault and Battery
    • Fixed a bug where the crowd control component of Assault and Battery was ignoring spell shields.

Ziggs

  • Hexplosive Minefield
    • Fixed a bug where the sound effect for triggering a mine would not play

Items

We’ve adjusted cooldown reduction on several items. These changes should differentiate items with strong synergy from those that simply grant cooldown reduction as a secondary stat.

  • Athene’s Unholy Grail
    • Cooldown reduction increased to 20% from 15%
  • Glacial Shroud
    • Combine cost reduced to 230 gold from 380 (total cost reduced to 1350 from 1500)
    • Armor increased to 45 from 40
    • Cooldown Reduction reduced to 10% from 15%
  • Spirit Visage
    • Combine cost increased to 630 gold from 540 (total cost unchanged)
    • Cooldown reduction increased to 20% from 15%
  • Deathfire Grasp
    • Combine cost reduced to 680 gold from 880 (total cost reduced to 3100 from 3300)
    • Cooldown reduction reduced to 10% from 15%
  • Zeke’s Herald
    • Combine cost increased to 900 gold from 800 gold (total cost increased to 2550 gold from 2450)
    • Cooldown reduction increased to 20% from 15%
  • Iceborn Gauntlet

    While we’re generally happy with the kiting potential Iceborne Gauntlet offers ranged champions, it provided a little too much area control in certain cases. This change increases the item’s effect for melee champions but reduces it for ranged.

    • Total cost reduced to 3250 gold from 3400
    • Cooldown reduction reduced to 10% from 15%
    • Fixed a bug where the slow field was lasting longer than intended
    • Fixed a bug where the slow was not being applied immediately
    • Slow field radius for ranged champions reduced to 210 from 275
    • Slow field radius for melee champions increased to 285 from 275
  • Chalice of Harmony

    This change is only intended to make purchasing multiple Faerie Charms an option for mages and supports at the start of the game. For this reason, we didn’t change the total cost or stats granted by Chalice of Harmony.

    • Recipe Changed: Faerie Charm + Faerie Charm + Null-Magic Mantle + 120 gold = 880 gold
  • Frozen Heart
    • Combine cost increased to 550 gold from 400 (total cost unchanged)
    • Armor increased to 95 from 90
  • Negatron Cloak
    • Cost reduced to 720 gold from 810
    • Magic resist reduced to 40 from 45
  • Quicksilver Sash
    • Combine cost reduced to 830 gold from 850 (total cost reduced 1550 gold from 1660)
  • Avarice Blade
    • Gold per 10 seconds increased to 3 from 2
  • Eleisa’s Miracle
    • Now reduces the cooldown of Heal, Clairvoyance and Clarity by 25% instead of reducing the cooldown on Heal, Clairvoyance and Revive by 20%
  • Executioner’s Calling
    • Critical strike chance increased to 20% from 15%
  • Liandry’s Torment

    The original set of restrictions on Liandry’s Torment made it a lot more niche and complex than we originally intended. These changes help clarify the item’s role as well as make its unique playstyle more accessible for additional casters.

    • Ability power reduced to 50 from 60
    • Damage per second increased to 2% from 1.66%
    • Damage-over-time and multi-target spells no longer have reduced effect
    • Fixed damage effect not being properly reapplied on targets that already have it
  • Ohmwrecker

    While Ohmwrecker was originally designed for tanks, the tank role has a lot of other tools that effectively divert turret damage. These changes reposition the item as an aggressive option for supports and casters.

    • Recipe Changed: Ruby Crystal + Blasting Wand + Philosopher’s Stone + 800 gold = 2850 gold
    • +350 health
    • +50 ability power
    • +15 health regen per 5 seconds
    • +15 mana regen per 5 seconds
    • Retains the same UNIQUE active
  • Rabadon’s Deathcap
    • Combine cost increased to 840 gold from 740 (total cost increased to 3300 gold from 3200)
    • Ability power bonus increased to 30% from 25%
  • Spirit of the Spectral Wraith

    A new passive that lowers the cooldown on Smite should give this item a more unique feel. While there may not be a champion who is perfectly suited to this item, we could potentially create or adjust a champion who can use it to its maximum potential.

    • New UNIQUE Passive: Reduces the cooldown on Smite by 20%
  • Shurelya’s Reverie
    • Cooldown reduction is no longer UNIQUE
  • Blade of the Ruined King
    • Attack damage increased to 45 from 40
    • Current health damage increased to 5% from 4%
  • Wit’s End
    • Magic resist increased to 25 from 20

Leagues

  • Fixed a number of display bugs with the league system
  • Updated the rules around displaying Season 2 loading screen borders in each queue
    • Normal and co-op games now show the higher reward from either ranked solo or the appropriate ranked team queue
    • Custom and Dominion games now show the best reward achieved in any queue
    • Ranked games still show the reward from that specific queue

Matchmaking

  • We adjusted the matchmaking system last patch so it would account for both matchmaking rating and your total of wins in the current queue when creating matches.
    • We made some adjustments this patch to reduce average queue times.

Item Shop Optimization

  • We made some keyboard navigation updates to the Item Shop:
    • Ctrl + L or Ctrl + Enter focuses the search menu (You can rebind this command through the options menu)
    • Ctrl + Tab changes item shop tabs (You can rebind this command through the options menu)
    • You can now view the scoreboard while the item shop is ope
    • You can now chat while the item shop is open
  • The search menu is now on the Recommended Items tab in addition to the All Items tab
  • “On Hit” and “Stealth Detect” are now searchable terms within the Item Shop
  • You can now single right click items in the item shop to purchase
  • The item shop should now be more responsive upon buying or selling items
  • The size of the item shop when on resolutions of 1080 pixels tall or higher has been slightly reduced

Co-op vs. AI

  • Shen Bot should now continue to function after the target of his ultimate is killed during the channel time

General

We made a bunch of quality of life improvements to passive on-attack effects so they’re no longer consumed when attacking wards

  • Ashe
    • Focus is no longer consumed when attacking wards
  • Caitlyn
    • Headshot is no longer consumed when attacking wards
  • Kennen
    • Electrical Surge is no longer consumed when attacking wards
  • Sona
    • Power Chord is no longer consumed when attacking wards
  • Twisted Fate
    • Pick A Card is no longer consumed when attacking wards
    • Stacked Deck is no longer consumed when attacking wards
  • Ziggs
    • Short Fuse is no longer consumed when attacking wards

 

  • The teleport indicators on the minimap should now appear more distinct from the recall indicators.
  • The chat command system has been slightly improved behind the scenes
    • You can type /allcommands to get a complete list of chat commands
    • You can now type /help /command to get detailed information on that chat command
    • You can now ignore a player who is playing a specific champion on your team by typing /ignore @ChampionName
  • Knockups now function more consistently and should fail less frequently when close to walls
  • Setting the DisableCameraSnapOnRespawn=1 option should no longer cause your spacebar to stop working when you respawn
  • Muting a player will no longer mute his map pings; map pings have been throttled to prevent spam
  • Fixed an issue that prevented some players from receiving in-game messages that included special characters
  • Zooming the camera in and out has been smoothed
  • Boots of Mobility will now show a cooldown for their passive effect
  • You now have the option to display your autoattack range by pressing attack
  • The camera should no longer pan when League of Legends is not the program of focus
  • Kog’maw, Karthus and Zyra should no longer give double kills when using Muramana
  • Dragon and Baron kill callouts should now display assists
  • Nami’s Aqua Prison should now properly reset jungle creeps
  • Hitting space while using a locked camera should no longer disable locked camera mode