Le Novità

Nuovo Campione: Lissandra, the Ice Witch (precedentemente rivelata qui)

Nuova Modalità e Nuova Mappa: Con la Patch 3.6 la Riot introduce ufficialmente la modalità  “Aram 5v5” nel gioco, dopo averla sperimentata in beta nelle partite Custom negli ultimi mesi. Ma le novità non si fermano qui, da domani, infatti, la mappa Proving Grounds lascerà il posto alla nuova e ghiacciata Howling Abyss.

The Howling Abyss

  • The Howling Abyss rimpiazzerà The Proving Grounds in tutte le modalità di gioco
  • Una queue 5v5 All-Random è stata attivata
    • Riservata ai giocatori di livello 5 o superiore
    • I giocatori possono utilizzare la funzione reroll, al costo di 200 reroll point
      • Tutti i giocatori partono con 200 reroll point
      • I Reroll Point vengono assegnati completando partite su Howling Abyss
      • I Reroll Point guadagnati aumentano in base al numero di Campioni in possesso
      • I Reroll Point saranno visibili nel profilo.

I Rework 

Sejuani

Sejuani finalmente riceve quel tocco in più di cui aveva sempre bisogno. La nuova passiva, Frost Armor, risolve in parte i problemi che l’affliggevano in giungla nei primi livelli, andando a sostituire il vecchio slow on hit che è stato spostato come componente passiva di Permafrost. Ottime anche le modifiche apportate ad Arctic Assault, il cui knock-back e danno aggiuntivo sono una manna in giungla in particolare per i gank, rendendo Sejuani più temibile nei gank precedenti al livello 6.

  • Frost Armor (Passiva)
    • Sejuani guadagna Tenacity ed Armor per qualche secondo, dopo aver colpito un nemico.
  • Arctic Assault (Q)
    • Sejuani carica in avanti, sbalzando i nemici e danneggiandoli in base ai loro HP massimi.
  • Flail of the Northern Winds (W)
    • Sejuani carica il suo prossimo attacco, danneggiando i nemici intorno al bersaglio e creando una tempesta intorno a lei per i successivi secondi. 
  • Permafrost (E)
    • Passiva: Le abilità e gli attacchi di Sejuani applicano Frost ai nemici.
    • Attiva: Sejuani rallenta e danneggia i nemici affetti da Frost.
  • Glacial Prison (Ultimate)
    • Sejuani lancia una bola di ghiaccio. Se la bola colpisce un nemico, stunna tutti i nemici nella sua area d’azione. Se la bola non colpisce nessun nemico, esplode rallentando i nemici.

Trundle

Il vecchio troll reietto abbandona le danze per lasciare spazio ad un collega ben più nerboruto e spaventoso. Il re dei troll, nella sua nuova veste glaciale, elimina i problemi legati a Rabid Bite che sarà sostituita da Chomp, sostanzialmente la stessa abilità ma con due sostanziali aggiunte: Slow sul colpo(anche se brevissimo) e Animazione migliorata. Interessante anche le modifiche per rendere più intuitiva l’ultimate in particolare per quanto riguarda la durata del buff/debuff, la vecchia Agony garantiva il massimo bonus per 1 singolo secondo, mentre Subjugate garantisce ben 4 secondi aggiuntivi al furto di resistenze.

  • King’s Tribute (rinominata da Decompose)
    • Nessuna Modifica
  • Chomp (rinominata da Rabid Bite)
    • Danno modificato in 20/40/60/80/100 (+1.0/1.05/1.1/1.15/1.2 attack damage) da 30/45/60/75/90 (+0.8/0.9/1/1.1/1.2 attack damage)
    • Rallenta il bersaglio del  75% per 0.1 secondi
    • Velocità d’animazione legata all’attack speed di Trundle
  • Frozen Kingdom (rinominata daContaminate)
    • Attack speed bonus aumentato a  20/35/50/65/80% da 20/30/40/50/60%
    • Ora aumenta le cure di Trundle del  8/11/14/17/20%
    • Non conferisce più Tenacity
  • Pillar of Ice (rinominata da Pillar of Filth)
    • Blocca le abilità in caricamento
    • Durata ridotta a 6 secondi da 6.5
  • Subjugate (rinominata da Agony)
    • Ora causa danno magico pari al 20%/22%/24% (+2% per 100 AP)% degli HP massimi dell’avversario anzichè 200/350/500
    • Armor e magic resist rubati modificati nel 20% dal 15/20/25%
    • Il furto di resistenze avviene nell’arco di 4 secondi, e permane per i successivi 4.

Udyr

Dopo l’immane buff ricevuto nelle scorse patch, anche la Tiger Stance riceve un po’ d’amore per metterla in pari con la sorella Phoenix. È forse giunta nuovamente l’ora di Udyr Top?

  • Tiger Stance
    • Attiva: ora causa Danno Fisico
    • Attiva: danno modificato in  30/80/130/180/230 (+1.2/1.3/1.4/1.5/1.6 attack damage) da 30/80/130/180/230 (+1.5 total attack damage)
    • Attiva: attack speed aumentato a 30/40/50/60/70% da 15/20/25/30/35%
    • Non da più Attack Speed come effetto permanente
      • Nuovo effetto permanente: Gli attacchi base causano un danno aggiuntivo pari al 15% del suo Attack Damage
  • Bear Stance
    • Il dash si attiva solo durante lo Stun

   

I Buff 

Karma

Senza dubbio la modifica più interessante è quella del Mantra, che con il cooldown ridotto e 40% di CDR raggiunge 21,6 secondi di Cooldown, che va a braccetto con il buff ricevuto da Focused Resolve nell’ultima patch (procca 3 volta la passiva = 6 secondi di riduzione).

  • Inner Flame
    • Danno aumentato a 80/125/170/215/260 da 60/110/160/210/260
  • Focused Resolve
    • Cooldown ridotto a 16/15/14/13/12 secondi da 16/15.5/15/14.5/14
  • Inspire
    • Cooldown ridotto a 10 secondi da 12
    • Movement speed bonus aumentato a 40/45/50/55/60% da 20/30/40/50/60%
  • Mantra
    • Cooldown ridotto a 45/42/39/36 secondi da 45

Quinn

Buff sparsi alla mobilità di Quinn, ed un brevissimo Snare aggiunto a Vault. Sarà sufficiente per invogliare i Top Team a darle una possibilità?

  • Blinding Assault
    • Aggiunto un 0.5 ability power ratio
  • Heightened Senses
    • La passiva mentre si utilizza Quinn dona anche 20/30/40/50/60 movement speed
  • Vault
    • Blocca brevemente il bersaglio
  • Tag Team
    • Movement speed massima aumentata a 80/90/100% dal 80%
    • Movement speed minima aumentato a 20/30/40% dal 20% 
    • Cooldown ridotto a 140/110/80 secondi da 140/120/100
    • Skystrike può essere attivata 1 secondo dopo l’uso di Tag Team, anzichè dopo 2.5 secondi 

Malzahar

  • Call of the Void
    • Costo ridotto a 80/85/90/95/100 da 80/90/100/110/120
  • Null Zone
    • Costo ridotto a 90/95/100/105/110 da 90/100/110/120/130

I Nerf

 

Nasus

Pensare che era considerato il Champion più bilanciato…finchè non ne è spuntato uno a partita.

  • Wither
    • Dimezzata la riduzione Attack Speed
Oggetti

Il nerfhammer aveva già colpito Flask e Doran, adesso tocca anche ad Elixir e Pozioni. Chi sarà il prossimo a cadere?

  • Elixir of Fortitude
    • Costo aumentato a 350 gold da 250
  • Health Potion
    • Massimo 5 Health Potion alla volta
  • Mana Potion
    • Massimo 5 Mana Potion alla volta
 
 

I Fix 

 

Brand

  • Pyroclasm
    • Risolto un bug con i rimbalzi

 Corki

  • Missile Barrage
    • Risolto un bug che azzerava il cooldown di ricarica dei missili se si utilizzava Missile Barrage

 Dr. Mundo

  • Infected Cleaver
    • Può essere utilizzata senza limitazioni di HP
  • Masochism
    • Può essere utilizzata senza limitazioni di HP

Draven

  • Spinning Axe
    • Annullata una modifica effettuata all’abilità con la Patch 3.5 (la distanza per afferrare le asce non sarà più legata alla movement speed)
    • Le asce non atterreranno più all’interno dei muriDraven

Ezreal

  • Pulsefire Ezreal
    • Risolto un bug per cui Pulsefire Ezreal non visionava i gold ottenuti dall’uccisione dei creep
    • Risolto un bug per cui Pulsefire Ezreal recitava l’animazione di morte due volte di fila se si otteneva un livello di Trueshot Barrage da morti.

Fiddlesticks

  • Drain Life
    • Risolto un bug per cui Fiddlesticks non attacca il bersaglio una volta terminato Drain Life

Nunu

  • Consume
    • Non consuma più la carica di Visionary se il bersaglio muore prima dell’utilizzo dell’abilità

Olaf

  • Reckless Swing
    • Può essere utilizzata senza limitazioni di HP

Rumble

  • Flamespitter
    • Non interrompe più gli attacchi di Rumble

Shen

  • Ki Strike
    • Risolto un bug che consumava Ki Strike contro le Ward 

Vayne

  • Condemn
    • Range now accurately matches her attack range

Vi

  • Vault Breaker
    • Risolto un bug per cui l’abilità non era più attivabile una volta interrotta
  • Excessive Force
    • Non può più essere attivato durante Vault Breaker

 

 Gli Altri

Lulu

  • Mana per livello aumentato a 55 da 50
  • Glitterlance
    • Costo aumentato a 60/65/70/75/80 da 40/50/60/70/80

Sivir

  • Fleet of Foot
    • La passiva si attiva anche tramite Boomerang Blade e Ricochet

Thresh

  • Death Sentence
    • Danno aumentato a 80/120/160/200/240 da 80/110/140/170/200
    • Passiva spostata sull’abilità Flay
  • Flay
    • Danno ridotto a 65/95/125/155/185 da 65/105/145/185/225
    • Ora possiede la vecchia passiva di Death Sentence
    • Risolto un bug per cui la passiva si consumava contro le ward
    • Risolto un bug per cui Flay causa più danno del dovuto

Zac

  • Aumentata la trasparenza nei cespugli

Zed

  • Living Shadow
    • Cooldown ridotto a 18/17/16/15/14 secondi da 22/20.5/19/17.5/16
  • Shadow Slash
    • Non riduce più il cooldown di Living Shadow colpendo minion e creep
    • Riduce il cooldown di Living Shadow di 2 secondi, colpendo Campioni nemici

Oggetti

  • Ionian Boots of Lucidity
    • Costo ridotto a 650 gold da 700 (costo totale: 1000 da 1050)
  • Tiamat
    • Combine cost ridotto a 265 da 665 (costo totale: 1900 da 2300)
    • Attack damage ridotto a 40 da 50
  • Ravenous Hydra
    • Costo aumentato a 600 da 200 (costo totale non modificato)
  • Boots
    • Massimo 1 Boots alla volta 

Interfaccia di Gioco

  • Smart Ping
    • Aggiornate le icone dei ping
  • Item shop
    • Può essere rimpicciolito trascinando l’angolo della schermata
    • La grandezza è ora legata alla risoluzione di gioco

 

League

  • Risolto un bug che non permetteva la visualizzazione dei League Point a fine partita
  • Aggiunto un header specifico per ogni divisione
  • Il Dodge durante la promozione vale come 1 sconfitta.  

Generale

  • Baron Nashor/Dragon
    • Immuni agli effetti che riducono il danno
    • Il loro messaggio di uccisione in chat verrà visualizzato in grassetto
  • Gli oggetti con cariche mostreranno il numero di cariche disponibili nell’inventario
  • I giocatori non riceveranno più messaggi di riconessione provonienti dal team nemico
  • Trundle ha rimpiazzato Master Yi nel tutorial
  • Spell shields bloccheranno sempre e solo 1 solo abilità.
  • Blind Random è stato aggiunto come modalità di gioco.  Questa modalità funziona come All Random, ma i nemici non vedranno il campione scelto
  • Migliorate le prestazioni per le  schede video meno performanti

Lissandra

Lissandra the Ice Witch will be released at a later date.

 

Sejuani

Sejuani has been relaunched with a new model, updates to her story and a revised kit. For more information on the Winter’s Wrath, click here.

  • Frost Armor (Passive)
    • Damaging an enemy with an ability or basic attack grants Sejuani bonus armor and reduces movement-slowing effects on her for a short duration
  • Arctic Assault (Q)
    • Sejuani charges forward, knocking enemies into the air and dealing magic damage to them based on their maximum health. The charge stops after knocking an enemy champion into the air
  • Flail of the Northern Winds (W)
    • Sejuani’s next basic attack deals bonus magic damage to her target and all nearby enemies. She then spins her flail, dealing magic damage to nearby enemies for a few seconds
  • Permafrost (E)
    • Passive: Sejuani’s abilities and basic attacks apply Frost to enemies
    • Active: Sejuani damages and slows all nearby enemies afflicted with Frost
  • Glacial Prison (Ultimate)
    • Sejuani throws a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and all nearby enemies. If the bola reaches its maximum range without striking an enemy champion, it shatters and slows nearby enemies

 

Trundle

Trundle has been relaunched with a new model, updates to his story, and changes to his kit. For a full rundown of the Troll King’s changes, click here.

  • King’s Tribute (previously Decompose)
    • No gameplay changes
  • Chomp (previously Rabid Bite)
    • Damage adjusted to 20/40/60/80/100 (+1.0/1.05/1.1/1.15/1.2 attack damage) from 30/45/60/75/90 (+0.8/0.9/1/1.1/1.2 attack damage)
    • Now slows target by 75% for 0.1 seconds on hit
    • Animation speed scales with Trundle’s attack speed
  • Frozen Kingdom (previously Contaminate)
    • Attack speed bonus increased to 20/35/50/65/80% from 20/30/40/50/60%
    • Now grants 8/11/14/17/20% increased healing to Trundle
    • No longer grants tenacity
  • Pillar of Ice (previously Pillar of Filth)
    • Now interrupts channels
    • Duration reduced to 6 seconds from 6.5
  • Subjugate (previously Agony)
    • Now deals 20/22/24 (+2 per 100 AP)% max health damage instead of 200/350/500
    • Armor and magic resist drain adjusted to 20% from 15/20/25%
    • Second drain effect now applies over 4 seconds and keeps the stats for another 4 seconds afterwards instead of draining over 6 seconds

 

Brand

  • Pyroclasm
    • Now properly bounces to other targets after hitting an enemy affected by Blaze

 

Corki

  • Missile Barrage
    • Fixed a bug where using Missile Barrage restarted the cooldown for gaining another missile

 

Dr. Mundo

  • Infected Cleaver
    • Can be cast at any health value, but will not reduce health below 1
  • Masochism
    • Can be cast at any health value, but will not reduce health below 1

 

Draven

In Patch 3.5, we changed Draven’s Spinning Axe to lead Draven more accurately when he was benefitting from movement speed increases. Unfortunately, these changes were very disruptive for dedicated Draven players and didn’t offer enough potential for skilled players to showcase their skill through covering long distances between throwing and catching. We decided to revert the change.

  • Spinning Axe
    • Reverted a recent change affecting how Draven was led by Spinning Axe, restoring prior functionality
    • Axe drop location will no longer be placed on the far side of impassable terrain from Draven

 

Ezreal

  • Pulsefire Ezreal
    • Fixed a bug where Pulsefire Ezreal would occasionally not see gold popups for some of his last hits on targets in plain view
    • Fixed a bug where Pulsefire Ezreal would play his death animation a second time if Trueshot Barrage was leveled up while dead

 

Fiddlesticks

  • Drain Life
    • Fixed a bug where Fiddlesticks would not immediately attack his target after successfully channeling Drain Life

 

Karma

With our previous patch changes, we increased Karma’s overall usability and Mantra generation. These changes are more focused on smoothing out Karma’s early game presence by giving a damage increase to Inner Flame’s lower levels and buffing Inspire to make it far more effective at level one.

Additionally, by lowering the cooldowns of three of Karma’s abilities – including her Mantra – Karma will synergize better with Gathering Fire, allowing her to scale into late game.

  • Inner Flame
    • Damage increased to 80/125/170/215/260 from 60/110/160/210/260
  • Focused Resolve
    • Cooldown reduced to 16/15/14/13/12 seconds from 16/15.5/15/14.5/14
  • Inspire
    • Cooldown reduced to 10 seconds from 12
    • Movement speed bonus increased to 40/45/50/55/60% from 20/30/40/50/60%
  • Mantra
    • Cooldown reduced to 45/42/39/36 seconds from 45

 

Lulu

  • Mana per level increased to 55 from 50
  • Glitterlance
    • Mana cost increased to 60/65/70/75/80 from 40/50/60/70/80

 

Malzahar

  • Call of the Void
    • Mana cost reduced to 80/85/90/95/100 from 80/90/100/110/120
  • Null Zone
    • Mana cost reduced to 90/95/100/105/110 from 90/100/110/120/130

 

Nasus

With a 95% movement speed and attack speed reduction at max levels, Wither was completely shutting down champions reliant on auto-attacks with no opportunity for counterplay. By reducing the attack speed slow, Nasus is still effective at suppressing champions, but his victims will now have the option to turn and fight.

  • Wither
    • Attack speed slow amount has been halved

 

Nunu

  • Consume
    • No longer expends Visionary if the target dies before Consume resolves

 

Olaf

  • Reckless Swing
    • Can be cast at any health value, but will not reduce health below 1

 

Quinn

We wanted to highlight Quinn’s great strengths as an unconventional AD carry with high cross-map mobility. As such, Quinn can now use Tag Team more reliably in and out of fights, and the additional movement speed on Heightened Senses should allow her to remain more elusive in skirmishes.

For the other two changes, we gave Blinding Assault an ability power ratio so that players can gain some additional power when building items like Trinity Force or when receiving the Baron Nashor buff. For Vault, we added a mini stun on Quinn’s target as she dashes toward them, making it more reliable as an escape.

  • Blinding Assault
    • Now has a 0.5 ability power ratio
  • Heightened Senses
    • Passive as Quinn now grants 20/30/40/50/60 movement speed in addition to the attack speed bonus
  • Vault
    • Now briefly interrupts the target
  • Tag Team
    • Maximum movement speed bonus increased to 80/90/100% from 80% at all ranks
    • Base movement speed bonus increased to 20/30/40% from 20% at all ranks
    • Cooldown reduced to 140/110/80 seconds from 140/120/100
    • Skystrike can now be cast 1 second after activating Tag Team, down from 2.5

 

Rumble

  • Flamespitter
    • No longer prevents Rumble from automatically acquiring basic attack targets

 

Shen

  • Ki Strike
    • Fixed a bug that caused Ki Strike to be consumed when attacking wards

 

Sivir

  • Fleet of Foot
    • Now also grants its effect when Boomerang Blade and Ricochet hit enemy champions

 

Thresh

Death Sentence and its passive were providing too many benefits at early levels with their high poke, burst damage, and lowered cooldowns. By moving the passive damage bonus from Death Sentence to Flay, Thresh players will now need to think strategically about how they level their skills.

  • Death Sentence
    • Damage increased to 80/120/160/200/240 from 80/110/140/170/200
    • Passive moved to Flay
  • Flay
    • Damage reduced to 65/95/125/155/185 from 65/105/145/185/225
    • Now has Death Sentence’s previous passive (bonus damage on basic attacks)
    • Fixed a bug that caused the passive’s damage to be consumed when attacking wards
    • Fixed a bug where Flay sometimes dealt more damage than intended

Udyr

With these changes, we wanted to accomplish a few separate things. First, we wanted to tone down Udyr’s overpowering early game Tiger Stance damage, but we also wanted to let him scale better into late game. These changes were implemented by scaling the attack damage ratios on Tiger Stance’s active damage.

Second, by changing the active damage of Tiger Stance from magical to physical, it should be more intuitive to itemize against Udyr. Additionally, it will also be easier for Udyr to itemize properly, as he will gain further benefits from attack damage focused items like Black Cleaver or Last Whisper.

  • Tiger Stance
    • Active damage changed to physical instead of magic
    • Active damage changed to 30/80/130/180/230 (+1.2/1.3/1.4/1.5/1.6 attack damage) from 30/80/130/180/230 (+1.5 total attack damage)
    • Active attack speed increased to 30/40/50/60/70% from 15/20/25/30/35%
    • No longer grants attack speed as a persistent effect
      • New persistent effect: Basic attacks deal 15% of his total attack damage as bonus physical damage on hit
  • Bear Stance
    • Udyr now only dashes when stunning champions

 

Vayne

  • Condemn
    • Range now accurately matches her attack range

 

Vi

  • Vault Breaker
    • Fixed a bug that caused Vault Breaker to become uncastable after activation
  • Excessive Force
    • Can no longer be cast while charging Vault Breaker

 

Zac

  • Increased transparency when in brush

 

Zed

Previously, Zed could safely farm large minion waves with Shadow Slash by consistently resetting the cooldown of Living Shadow. These changes were intended to promote aggressive play with Zed while also creating a window for players to engage on him in lane.

  • Living Shadow
    • Cooldown reduced to 18/17/16/15/14 seconds from 22/20.5/19/17.5/16
  • Shadow Slash
    • Hitting minions and monsters no longer reduces Living Shadow’s cooldown
    • Hitting enemy champions reduces Living Shadow’s cooldown by 2 seconds, up from 1

 

 

Items

Elixir of Fortitude is meant to be an “all-in” burst of power for players looking to take control of a situation. With its low cost, however, players were simply defaulting to it as a general starting item with no significant repercussion. Increasing the gold cost of Elixir of Fortitude aligns it better with the risky strategy it was intended for.

  • Elixir of Fortitude
    • Cost increased to 350 gold from 250

Alongside our Elixir of Fortitude change, we wanted to tackle ultra-high sustain starts where players were beginning the game with as many health potions as possible in order to safely sustain in lane for long periods of time. However, these high sustain starts also destroy any incentive players have to interact. Manaless champions in particular benefitted from these starts, resulting in some mana-based opponents being unable to burn through the high levels of sustained HP. We will monitor starting item builds and champions that relied heavily on high potion starts, but wanted to focus on addressing passive high-sustain builds first.

  • Health Potion
    • Limited to 5 Health Potions at a time
  • Mana Potion
    • Limited to 5 Mana Potions at a time
  • Ionian Boots of Lucidity
    • Upgrade cost reduced to 650 gold from 700 (total cost is now 1000 from 1050)
  • Tiamat
    • Combine cost reduced to 265 from 665 (total cost is now 1900 from 2300)
    • Attack damage reduced to 40 from 50
  • Ravenous Hydra
    • Combine cost increased to 600 from 200 (total cost unchanged)
  • Boots
    • Limited to 1 Boots item at a time

 

The Howling Abyss

  • The Howling Abyss has replaced The Proving Grounds in custom games and the basic tutorial
  • A 5v5 All-Random queue has been enabled for matches played on the Howling Abyss
    • Restricted to players of level 5 or above
    • Players may reroll for a different champion in Champion Select for 200 reroll points
      • All players have been credited with 200 reroll points
      • Additional reroll points are gained by completing matchmade Howling Abyss games
      • Reroll point gains increase based on the number of champions the player owns
      • Reroll point count can be checked in the player profile.

 

Game Interface

  • Smart Ping
    • Updated the ping icons to better match other game visuals
  • Item shop
    • Can now be resized by dragging from the bottom right-hand corner
    • Default size now determined by screen resolution

 

Leagues

  • Fixed an issue where the end of game screen would incorrectly show “League info processing” instead of updating immediately
  • Champion headers designed for each specific league have been added to the Leagues tab in player profiles
  • LP ‘clamping’ has been smoothed.  Players will experience more predictable LP gains and losses as they approach 100 LP
  • Dodging a match in a promotional series now counts as 1 loss.  This will still end your series if you were one loss away from losing it

 

General

  • Baron Nashor/Dragon
    • Now immune to effects that would reduce their damage
  • Baron Nashor, Dragon, and Vilemaw kill messages are now bolded in chat
  • Twisted Treeline altar capture messages are now bolded in chat
  • Items with charges now display the charge counter in the inventory rather than displaying as a buff
  • Players will no longer see reconnect messages from the enemy team
  • Trundle has replaced Master Yi in the basic tutorial
  • Spell shields now only block one spell even if multiple spells hit the target in rapid succession
  • Blind Random has been added as a pick type in custom games.  This mode works the same as All Random, but the enemy team’s champions will not be displayed in champion select
  • Players with video cards that use software vertex shaders (primarily integrated cards like those in laptops) should see a 10-40% FPS performance improvement across all maps

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