PvP.net 1.67
- È possibile creare fino a 20 pagine di masteries, anzichè 10.
League of Legends v1.0.0.147
Syndra, the Dark Sovereign
- Transcendent (Passiva)– Le abilità acquistano nuovi effetti al rank 5.
- Dark Sphere: Causa danno bonus ai Campioni
- Force of Will: Aumenta la quantità di Slow.
- Scatter the Weak: Aumenta il raggio dell’abilità.
- Dark Sphere – Syndra evoca una Dark Sphere causando danno magico. La sfera rimane sul campo di battaglia per essere utilizzata dalle alte abilità.
- Force of Will – Syndra raccoglie e lancia un minion o una Dark Sphere causando slow e danno magico nell’area di impatto.
- Scatter the Weak – Syndra scaglia via nemici e le Dark Sphere causando danno magico. Nemici colpiti dalle Dark Sphere subiscono uno stun.
- Unleashed Power – Syndra bombarda un nemico con le sue Dark Sphere.
Graves
- Riot Graves è ora propriamente contrassegnato con gli occhiali da sole.
Spectator Mode
- Gli spettatori possono risistemare le icone dei giocatori sulla barra centrale delle statistiche..
- La scoreboard ha subito delle modifiche per migliorarne la visualizzazione:
- Le icone dei Campioni sono state spostate verso il centro seguite dal numero di minion uccisi.
- Gli oggetti si risistemeranno automaticamente per mostrare quelli più costosi verso il centro della barra.
- While drag-scrolling (default: middle mouse click + drag), the camera will now wait to move until the player drags the mouse, rather than automatically moving in the direction of the initial click.
- E.g. if a player middle-clicks the right side of the screen, the camera will no longer automatically move to the right. Instead, it will move based on where the player drags the mouse.
- Max scroll speed remains the same and caps out at a drag length equal to the distance between the center and edge of the screen.
- The mouse cursor will now disappear while drag-scrolling.
- E.g. if a player middle-clicks the right side of the screen, the camera will no longer automatically move to the right. Instead, it will move based on where the player drags the mouse.
Nuovi Tier ELO
- Le ricompense per la Season 2 saranno assegnate in base al Top Rating ottenuto in questa stagione
- Clicca qui per vedere le ricompense per la Season 2 per i vari tier
- Rating modificato per la Season 2
- Tutti i giocatori e team che hanno partecipato al numero minimo di partite per ottenere il punteggio otterrano la medaglia di bronzo
- Aggiunto il Tier Diamond al di sopra del Platinum
- Ogni Tier ha ora un sottoinsieme di 4-7 gruppi con intervalli di 50 Elo
- Per esempio, un giocatore può ottenere Silver VI, e poi raggiungere Silver I, e successivamente Gold VI
- Click here to view the full breakdown of the new ranks
- Nuovi modelli per le varie medaglie
- Ogni rank guadagnato aggiornerà visivamente la medaglia sul profilo
- Aggiunti i requisiti per il Tier Diamond nel profilo
Co-op vs AI
- Aumentata la varietà di composizione delle squadre per le Coop vs AI.
General
- L’intervallo di tempo per le multikill è stato aumentato di 10 secondi rispetto agli 8 secondi di adesso.
PvP.net 1.67
- Players may now create up to 20 mastery pages, up from 10.
League of Legends v1.0.0.147
Syndra, the Dark Sovereign
- Transcendent (Passive)– Spells gain extra effects at max rank.
- Dark Sphere: Deals bonus damage to champions
- Force of Will: Increases slowing duration.
- Scatter the Weak: Spell width increased.
- Dark Sphere – Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.
- Force of Will – Syndra picks up and throws a minion or Dark Sphere dealing magic damage and slowing the movement speed of enemies.
- Scatter the Weak – Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.
- Unleashed Power – Syndra bombards an enemy Champion with all of her Dark Spheres.
Graves
- Riot Graves is now properly flagged as having sunglasses.
Spectator Mode
- Spectators can now rearrange the display positions of any player on the scoreboard in the bottom-center of the screen by dragging that player’s bar.
- The scoreboard has been rearranged for easier team comparisons:
- Champion portraits have been moved to the center of the scoreboard, with minion kills immediately adjacent.
- Items are now automatically sorted to display more expensive items toward the center of the scoreboard.
- While drag-scrolling (default: middle mouse click + drag), the camera will now wait to move until the player drags the mouse, rather than automatically moving in the direction of the initial click.
- E.g. if a player middle-clicks the right side of the screen, the camera will no longer automatically move to the right. Instead, it will move based on where the player drags the mouse.
- Max scroll speed remains the same and caps out at a drag length equal to the distance between the center and edge of the screen.
- The mouse cursor will now disappear while drag-scrolling.
- E.g. if a player middle-clicks the right side of the screen, the camera will no longer automatically move to the right. Instead, it will move based on where the player drags the mouse.
New ELO Tiers
- Season 2 rewards will be earned based on the highest rating achieved between now and the end of the season
- Click here to view the Season 2 rewards for the various tiers
- Ranked rating requirements have been adjusted for Season 2
- All players and teams who have played enough games to be rated now qualify for at least Bronze tier
- Added a new Diamond tier above Platinum
- Each tier now has between four and seven ranks that are achieved at breakpoints of 50 Elo
- For example, a player might achieve Silver VI, then work their way up to Silver I, and then achieve Gold VI
- Click here to view the full breakdown of the new ranks
- Medals in the summoner profile have been upgraded with completely new art
- Earning a new rank will visually upgrade the profile medal
- Added new requirements for Diamond tier to the normal stat medals in the profile
Co-op vs AI
- Increased the variance in team composition makeups for Coop vs AI.
General
- The time window for multikills has been increased to 10 seconds from the previous kills as opposed to 8.